Saturday 30 January 2016

Just Another Day in the Space Marine Corp (4)

With the primary objective completed and no further Chaos minions to despatch it was time to exit before the computer operated (via a simple countdown timer) attachment clamps disengaged the Docking Ports back to the mothership. The Imperial Fists were situated close to their exit but the Ultra Marines had to traverse the whole length of the Space Hulk's sector. This lead to an amusing series of random event rolls whereby the Chaos Overlord (aka me) was hoping to get a Genestealer into play to 'make my day'. As 'befit to the fickle whims of Chaos' the Genestealer appeared only 'after' the last Ultra Marine was safely behind the bulk head door. Aw shucks! No amount of 'creative' cajoling by myself and the other Space Marine players could entice the brave Ultra Marines back out (see below, "I'll huff and I'll puff"):


Counting the Cost: The Deadpool

The Blood Angels:

Despite suffering 100% casualties the official report showed that The Blood Angels showed "Good Heart & Soul" [The Chaos Commander glibly added "and  liver, spleen and brain matter all over the floor and walls of the Space Hulk"] in their combat, but they faced overwhelming odds and unlucky dice rolls in combat. Fate favours "lucky generals." Zero Points. The Blood Angels are currently in the process of recruiting a new batch of Space Marines heroes for their next mission, apply within (see below, some Chaos kills but horrific casualties):


The Imperial Fists:

Despite losing two Space Marines the Emperor's Elite Bodyguard brought in the goods with an impressive bounty of kills, including the primary objective (aka, the Dreadnought, see below). The Imperial Fists were declared the game winners and the Space Marine Commander was promoted from the ranks of a lowly Sergeant into the bottom rung of the Space Marine Officer Corp. How this 'Sharp-like' character takes to the formality of the Officers Mess is still another matter. Still as a reward The Imperial Fists get plenty of extra equipment cards to play with on the next mission as well as a second Command Card, "Oooh!" Well done (see below, a haul of dead Chaos minions both major and minor):


The Ultra Marines:

A very 'canny' (as in clever if not cautious) performance that preserved force integrity (no casualties, not quite the Space Marine Corp if you ask my humble opinion). Clipping their way through the Chaos minions and taking out the dangerous Recon Android showed tactical prowess. Some would say The Ultra Marines were a tad risk adverse but they are at least are ready to "go again," now tooled up with some extra equipment. Their mettle will be truly tested next time  methinks (see below, the kill total really needed that androd):


Chaos:

Yes, all his (or rather my) minions were dead or destroyed, but already the strange Forces of Chaos were twisting and threading their parts together, reconstituting or spawning a new army of minions. Aided with plenty of new Space Marine biological matter, diabolical horrors will await the Space Marines. The toll of Space Marines [seven all told including a precious Space Marine Commander] greatly pleases the warped Chaos entity. The Chaos Commander has earned the right to pick a "Random Event Card" of their choice as a backup 'trump' so the Genestealer is now a definite for the next game [evil laughter] so he eagerly awaits the next scenario in anticipation, especially as it promises him an additional three androids to play with (see below, these Space Marines did not make it back to their 'mothership'):


All said and done a really good night of fun, dice and beer. Fab, cannot wait for the next one!

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