Thursday 17 September 2015

Space Marines go Forth : Episode 2 Part 3 "Has anybody seen Space Marine Spot?"

"Run Rabbit Run, Chaos has a GUN, GUN, GUN". So, so true of the Killer Dreadnought Robot chasing Commander White, but a new 'event-driven' trouble for came out of the pack for him, a "Gene Stealer". Yippee, I was happy. I had not managed to draw one in the first game, but at last my newly painted Gene Stealer figure could take the floor (see below, from out of the shadows, "Gotcha"):


Sadly like all nicely painted figures, he (or rather it) did not last very long. Commander White was putting up with no distractions to his personal new mission objective of "getting out of Dodge". Despite its (potential) ferocious hand-to-hand dice the Space Marine Sergeant whopped its sorry little ass! One ex-Gene Stealer (see below):


Meanwhile ... something strange had also happened to one of the surviving Ultra Marine Troopers. Chaos had already picked off one more Ultra Marine Space Trooper with a lucky "shot in the back" (sneaky does as sneaky Chaos is, it is the Chaos way) leaving two remaining Blue Team survivors. Then by pure luck, drawing a further event card, the "Lure of Chaos" warped "Trooper Blue" into "Deviant Chaos Spawn Red" (see below):


"It" then then entered the airlock and discharged its rocket launcher killing itself and the surviving Space Marine Trooper. Sadly (for Chaos that is) this turned out to be directly in contravention of the Space Crusade rules as once in the airlock you are safe, drats, drats, double damn, drats. So "Blue Trooper 5" survives, it was all 'just a dream' (see below, this never happened, just a nightmare caused from too much contact with Chaos):


The two Blood Angels Troopers make it off- tablle undramatically though notably without girl-magnet "Lt Wolfie". Commander White makes a less dignified but equally effective exit. His extraction is textbook bar the fact he left his whole team behind, dead (see below):


So this episode concludes with an unexpected Chaos win (evil laughter). Mentioned in despatches at Space Marine HQ are the brave Blue Team, that is, for dying hard and well, killing lots of Chaos creatures. Red and White teams are denigrated and despised for their lack lustre performance.

Commander White faced his superiors with his "After Action Report". It was accurate and to the point. He was commended for talking out the Android but castigated for not leading from the front. His decision to return while enemy units remained, namely the Dreadnought Killer Robot was though unworthy of the Best Tradition of the Corp. Looking at the unforgiving battle scared faces around him "White" felt rather more than a bit "Yellow". He had nothing more to lose, he sprang to his feet "Sir. Permission requested to Solo Assault Level 78". There was a deathly, icy silence in the room, the other officers turned to the highly decorated Major of Marines who had said nothing up to this point. Without returning their looks, he in turn looked Commabder White in the eye, nodded and said "Granted." White Team will start with a completely new crew for the next mission.

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